Sunday 25 January 2015

Resubmission: Ramone Lawrence: Roman bust with Laurel

 I used the this bust in brush and sculpted in the structure of the face i wanted, therefor to have my own design put into it. I then used the smooth brush for the mol exported it into maya to then texture it with a blinn and used the leafs for the laurel to represent it was a bust from Rome.





Wednesday 21 January 2015

Resubmission:Daniel Henry: The Roman Empire Flag


An inspirational photo which was used as a reference

The Original Roman Empire Flag before i edited it in Photoshop
The Roman Empire Flag (The Final Texture) with the Cut-out filter applied 

Thursday 15 January 2015

Group: Latest Asset List 2

Daniel Henry, Daniel Lenart, Ramone

(All assets need to be textured)


Statues:  1 statue each  Total: 3 Statues


Boulders


Icicle (if we have time)


Flag of Rome


Broken Shield


Monday 22 December 2014

Resubmission: Annie Royal: Possible textures to use

We decided we all need to use the same or similar textures to keep it consistent, we're all going to choose some then decide on a few of those, here are the ones I found:


Original texture

Texture with Cutout filter applied to it

Original texture

Texture with Cutout filter applied to it

Sunday 21 December 2014

Resubmission: Annie Royal: Possible Trap Ideas

The whole group have come up with a list of traps to include in the game, I've quickly drawn out a few sketches of what they could possibly look like and to bring the ideas to life, some of the ideas may be scrapped or changed.



Resubmission: Annie Royal: Level Map Sketch

(Click to enlarge)

(Sorry about my terrible handwriting)

Here I did a quick sketch of how the map could look, the map is surrounded by cliffs and the player has to make their way to the end, collecting gems and avoiding the various traps in the level.