Everyday Life Game Project
Monday, 26 January 2015
Sunday, 25 January 2015
Resubmission: Ramone Lawrence: Roman bust with Laurel
I used the this bust in brush and sculpted in the structure of the face i wanted, therefor to have my own design put into it. I then used the smooth brush for the mol exported it into maya to then texture it with a blinn and used the leafs for the laurel to represent it was a bust from Rome.
Wednesday, 21 January 2015
Resubmission:Daniel Henry: The Roman Empire Flag
An inspirational photo which was used as a reference |
The Original Roman Empire Flag before i edited it in Photoshop |
The Roman Empire Flag (The Final Texture) with the Cut-out filter applied |
Thursday, 15 January 2015
Group: Latest Asset List 2
Daniel Henry, Daniel Lenart, Ramone
(All assets need to be textured)
Statues: 1 statue each Total: 3 Statues
Boulders
Icicle (if we have time)
Flag of Rome
Broken Shield
(All assets need to be textured)
Statues: 1 statue each Total: 3 Statues
Boulders
Icicle (if we have time)
Flag of Rome
Broken Shield
Monday, 22 December 2014
Resubmission: Annie Royal: Possible textures to use
We decided we all need to use the same or similar textures to keep it consistent, we're all going to choose some then decide on a few of those, here are the ones I found:
Original texture |
Texture with Cutout filter applied to it |
Original texture |
Texture with Cutout filter applied to it |
Sunday, 21 December 2014
Resubmission: Annie Royal: Possible Trap Ideas
The whole group have come up with a list of traps to include in the game, I've quickly drawn out a few sketches of what they could possibly look like and to bring the ideas to life, some of the ideas may be scrapped or changed.
Resubmission: Annie Royal: Level Map Sketch
(Click to enlarge)
(Sorry about my terrible handwriting)
Here I did a quick sketch of how the map could look, the map is surrounded by cliffs and the player has to make their way to the end, collecting gems and avoiding the various traps in the level.
(Sorry about my terrible handwriting)
Here I did a quick sketch of how the map could look, the map is surrounded by cliffs and the player has to make their way to the end, collecting gems and avoiding the various traps in the level.
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