Monday 22 December 2014

Resubmission: Annie Royal: Possible textures to use

We decided we all need to use the same or similar textures to keep it consistent, we're all going to choose some then decide on a few of those, here are the ones I found:


Original texture

Texture with Cutout filter applied to it

Original texture

Texture with Cutout filter applied to it

Sunday 21 December 2014

Resubmission: Annie Royal: Possible Trap Ideas

The whole group have come up with a list of traps to include in the game, I've quickly drawn out a few sketches of what they could possibly look like and to bring the ideas to life, some of the ideas may be scrapped or changed.



Resubmission: Annie Royal: Level Map Sketch

(Click to enlarge)

(Sorry about my terrible handwriting)

Here I did a quick sketch of how the map could look, the map is surrounded by cliffs and the player has to make their way to the end, collecting gems and avoiding the various traps in the level.

Saturday 20 December 2014

Resubmission: Annie Royal: Environment Concept Art


I was only able to make two designs as Photoshop kept crashing, these two look similar however I wanted to add some trees into the bottom one. As we are doing a straight path platformer, I thought that the path could be made by having snowy cliffs either side, so the player has no option but to head straight.

Resubmission: Annie Royal: Environment References


As it is quite difficult for us to be able to get first hand research for our game environment, I found some images online to give us an idea of what our game could/would look like and to help us in figuring out how it will look.

Friday 19 December 2014

Resubmission:Daniel Henry: Additional Research (The British Museum)

As a group we went to The British Museum to gain an understanding of the Ancient Roman era whilst strengthening the sources of our research, i took a few photos of pillars as thats one of the main assets used in our game.
Roman Statues that caught me and my groups attention during the visit. The photo (Top Right) of the female slave might be used as a reference for the main female character in the game.

Environment Photos (The Roman Empire Section) : I took a few close up photos from pieces of Roman Empire inscriptions, stones and bricks to attempt to create interesting textures out of them whilst keeping it coherent to the theme of our game.

Roman Helmets: Various styles and shapes which were on display there. The stylisation of the Roman helmet (Bottom Left)  is one of the key references used for my character.

Roman Shields /Weapons & Torso Armour

Resubmission: Annie Royal: Everyday Life Research

I wanted to look at some articles about people that have visited the Arctic to get their insights on what it was like to be there and how it looked, as I can't experience it for myself without spending lots of time and money.

The first one includes a few photos, which helps us with knowing more about what it looks like.

http://www.independent.ie/life/travel/world/ice-age-a-photographers-arctic-adventure-30630576.html