Sunday, 16 November 2014

Daniel Henry: Low Poly Rocks for the game environment + Textures

Before i modelled the low poly rocks, i found two useful textures that i thought would be relevant to our game, so i took the two textures into Photoshop CS6 to apply the cut out filter and adjusted the contrast. (To furthermore showcase the cel shaded style)



Edited Version 

Edited Version
I decided to pick the texture that has chunks of snow on it instead of the messy rock texture just because it complements our assets more and works better with the toon shading effect.

Additional Photo showcasing all of the snowy rocks (Top View)

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